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Ring signals

The rim of the island is a signal track. A light runs round it, a ring widens out of it or pulls back into it, and the whole rim glows: the game tells you what happened before it spends a word on it.

This page is written from the game itself, so a new signal shows up here when the game gets one. Press any ring to play it.

Sweep

The moves

The ring has 7 moves. Each one says what kind of thing just happened. Press a ring to see it.

  • Sweep

    A light runs once round the rim, starting at your road.

    Something is announced: look out.

  • Wave

    A ring widens out from the island.

    Done right: a bonus, a takedown, a payout.

  • Pull-back

    A ring pulls back into the island.

    A bonus slipped away.

  • Flush

    The whole rim lights up and fades.

    An ending, or a loud warning.

  • Heal

    Plus signs light up round the rim.

    A crash was forgiven.

  • Splash

    The rim flares and juice sprays out of it.

    Your combo climbed a tier.

  • Lap of honour

    A light runs round the rim, then the rim bursts.

    A shift is cleared.

Colours

The colour says who it is about. It is never the only message: the game writes the same news in words, and so does this page.

  • Gold

    Money and the best result.

  • Green

    Yours: combo, chain and forgiven crashes.

  • Mint

    The softer green of a plain win.

  • Red

    Something went wrong.

  • Purple

    A criminal.

  • Blue

    Police and rescue.

  • Bright red

    A danger on the road, or a police light.

  • Lime

    Rush Hour.

  • White

    A new stage of the run.

  • Player colour

    In multiplayer, the colour of the player it is about.

  • Cash gold

    The money transporter.

  • Teal

    The learner driver.

  • Orange

    The oversize load.

  • Pink

    The street racers.

  • Rose

    The wedding convoy.

Events

What the ring does when something happens in a shift. Press a ring to play it.

How a shift goes 7

The ring tells you the end before the words do.

  • Perfect RunGold

    You clear a shift with no crash and no cut-off.

    A light runs round the rim, then the rim bursts.

  • Shift clearedGreen

    You clear a shift, but not perfectly.

    A light runs round the rim, then the rim bursts.

  • Struck outRed

    The crash that ends the shift: your last strike.

    The whole rim lights up and fades.

  • Shift lostPurple

    The shift ends without a final crash, for example when a criminal gets away.

    The whole rim lights up and fades.

  • Too many police crashesBlue

    Your police cars have crashed more often than the shift allows.

    The whole rim lights up and fades.

  • Crash forgivenGreen

    A crash the shift survives: a shield, or a strike to spare.

    Plus signs light up round the rim.

  • Police crash forgivenBlue

    A police car crashes within the limit of the shift.

    Plus signs light up round the rim.

Score and bonuses 6

Little rewards for merging well.

  • Combo tier upGreen

    Your combo reaches the next multiplier. The higher the tier, the more drops.

    The rim flares and juice sprays out of it.

  • Top multiplierGreen

    Your combo reaches its highest multiplier: gold joins the green.

    The rim flares and juice sprays out of it.

  • Critical MergeGold

    A tight merge turns critical and pays extra.

    A ring widens out from the island.

  • Chain heldGreen

    The Chain Saver keeps your chain alive through a plain merge.

    A ring widens out from the island.

  • Armour crackedGold

    A police car cracks the armour of the Armoured Boss.

    A ring widens out from the island.

  • Jackpot transporterGold

    A golden Jackpot transporter is announced, and again when it pays.

    A light runs once round the rim, starting at your road.

The run itself 5

Moments of a run, in Shift, Unlimited and multiplayer.

  • Rush HourLime

    The last cars of a shift come faster and score double.

    A light runs once round the rim, starting at your road.

  • Unlimited milestoneGold

    In Unlimited you reach a milestone of cars sent.

    A light runs once round the rim, starting at your road.

  • New stageWhite

    Unlimited moves on: tankers, night, a storm, military trucks, then overtime.

    A light runs once round the rim, starting at your road.

  • Shield gainedPlayer colour

    In multiplayer, a player earns a shield. The ring takes that player's colour.

    A ring widens out from the island.

  • Shield usedPlayer colour

    In multiplayer, a shield takes a crash for a player.

    Plus signs light up round the rim.

Vehicles

Every vehicle that announces itself on the ring: the light that says it is coming, and the ring that says how you did.

  • The Convoy

    1. ComingPurple

      The arm it comes from glows purple, then a gold light runs round the island.

    2. Done rightGold

      A gold ring widens out from the island.

    3. CarefulPurple

      If it gets away, the whole ring flashes purple.

  • The Getaway Driver

    1. ComingPurple

      The arm it comes from glows purple, then a gold light runs round the island.

    2. Done rightGold

      A gold ring widens out from the island.

    3. CarefulPurple

      If it gets away, the whole ring flashes purple.

  • The Armoured Boss

    1. ComingPurple

      The arm it comes from glows purple, then a gold light runs round the island.

    2. Done rightGold

      A gold ring widens out from the island.

    3. CarefulPurple

      If it gets away, the whole ring flashes purple.

  • The Phantom

    1. ComingPurple

      The arm it comes from glows purple, then a gold light runs round the island.

    2. Done rightGold

      A gold ring widens out from the island.

    3. CarefulPurple

      If it gets away, the whole ring flashes purple.

  • The Twins

    1. ComingPurple

      The arm it comes from glows purple, then a gold light runs round the island.

    2. Done rightGold

      A gold ring widens out from the island.

    3. CarefulPurple

      If it gets away, the whole ring flashes purple.

  • The Decoy

    1. ComingPurple

      The arm it comes from glows purple, then a gold light runs round the island.

    2. Done rightGold

      A gold ring widens out from the island.

    3. CarefulPurple

      If it gets away, the whole ring flashes purple.

  • The Smuggler

    1. ComingPurple

      The arm it comes from glows purple, then a gold light runs round the island.

    2. Done rightGold

      A gold ring widens out from the island.

    3. CarefulPurple

      If it gets away, the whole ring flashes purple.

  • The Kingpin

    1. ComingPurple

      The arm it comes from glows purple, then a gold light runs round the island.

    2. Done rightGold

      A gold ring widens out from the island.

    3. CarefulPurple

      If it gets away, the whole ring flashes purple.

  • Criminal

    1. ComingPurple

      The arm it comes from glows purple, then a purple light runs round the island.

    2. Done rightBlue

      A blue ring widens out from the island.

    3. CarefulPurple

      If it gets away, the whole ring flashes purple.

  • Money Transporter

    1. ComingCash gold

      The arm it comes from glows gold, then a gold light runs round the island.

    2. Done rightCash gold

      A gold ring widens out from the island.

    3. MissedCash gold

      A gold ring pulls back into the island.

  • Ambulance

    1. ComingBlue

      The arm it comes from glows blue, then a blue light runs round the island.

    2. Done rightBlue

      A blue ring widens out from the island.

    3. MissedBlue

      A blue ring pulls back into the island.

    4. CarefulRed

      A car that joins right in front of it flashes the whole ring red and breaks your combo.

  • Military Truck

    1. ComingBright red

      The arm it comes from glows red, then a red light runs round the island.

  • Learner Driver

    1. ComingTeal

      The arm it comes from glows teal, then a teal light runs round the island.

    2. Done rightTeal

      A teal ring widens out from the island.

    3. MissedTeal

      A teal ring pulls back into the island.

  • Oversize Load

    1. ComingOrange

      The arm it comes from glows orange, then a orange light runs round the island.

    2. Done rightOrange

      A orange ring widens out from the island.

    3. MissedOrange

      A orange ring pulls back into the island.

  • Street Racers

    1. ComingPink

      The arm it comes from glows pink, then a pink light runs round the island.

    2. Done rightPink

      A pink ring widens out from the island.

  • Wedding Convoy

    1. ComingRose

      The arm it comes from glows rose, then a rose light runs round the island.

    2. Done rightRose

      A rose ring widens out from the island.

    3. MissedRose

      A rose ring pulls back into the island.

  • Fire Engine

    1. ComingBlue

      The arm it comes from glows blue, then a blue light runs round the island.

    2. Done rightBlue

      A blue ring widens out from the island.

    3. MissedBlue

      A blue ring pulls back into the island.

    4. CarefulRed

      A car that joins right in front of it flashes the whole ring red and breaks your combo.